Update 2 has been released!
DRY SOULS GAME MODE AVAILABLE
Let us introduce the first Game mode meant to increase difficulty: Dry Souls!
Once enabled, you will "die" and respawn every time you fall into the water. Be careful!!
Reach the Exit of a level with Dry Souls enabled and you will receive a shiny Medal!
DIFFICULTY MODES AND MEDALS
Say what? Dry Souls is not difficult enough for you?! Well, that's awesome!
With future updates we will introduce three new DIFFICULTY MODES, all with their own Medals!
Each DIFFICULTY MODE will be playable as stand-alone, but it will also be possible to stack several (if not all) of these modes together to increase difficulty EXPONENTIALLY and create the ULTIMATE CHALLENGE.
*Fixed a bug when using "Select Meander" while the character is inside a cannon
*Fixed the unlocking of all the "Meander Cleared" related achievements
*Fixed the cannon gun bug when entering a cannon al full charge (Serious M mode)
*Fixed the cannon gun bug when opening the pause menu at full charge (Serious M mode)
*Fixed the "Black" UI color theme which was in fact, Grey.
*It is no longer possible to spawn mini-cannons on Collapsers (timed platforms) (Serious M mode)
*Moving Targets on Level 24 "Towered" will now reset to their original position when the level is reset
NEW VISUAL STUFF
To celebrate the upcoming Lunar New Year we will introduce...Dragons! Coming February 16th!